Large City: Tḩaw̋f Ga̋wy Ni̋ēkēä

Tḩaw̋f Ga̋wy Ni̋ēkēä

Tḩaw̋f Ga̋wy Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceZǔlēmsaw̌fr Provence
RegionShenê-tizè Holt
Founded962
Community LeaderLord Nīrmboī Gōōkī 'Depth Hit' Cúoīy Vú̄boīy Ra̋chvoīs Sé̄nv Vú̄shī
Area107 km2 (42 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation3090 m (10137 ft)
Average Yearly Precipitation126 cm/y (49 in/y)
Population25468
Population Density238 people per km2 (606 people per mi2)
Town AuraChronomancy
Naming
Native nameTḩaw̋f Ga̋wy Ni̋ēkēä
Pronunciation/θɒ̋f/ /gɔ̋ːiː/
Direct Translation[fake] [instrument; appliance; equipment; apparatus]
Translation[Not Yet Translated]

Tḩaw̋f Ga̋wy Ni̋ēkēä (/θɒ̋f/ /gɔ̋ːiː/ [fake] [instrument; appliance; equipment; apparatus]) is a subtropical Large City located in the Zǔlēmsaw̌fr Provence of the Hobben.

The name Tḩaw̋f Ga̋wy Ni̋ēkēä is derived from the Goblin language, as Tḩaw̋f Ga̋wy Ni̋ēkēä was founded by Grivguis Sru Dho, who was culturaly Goblin.

Climate

Tḩaw̋f Ga̋wy Ni̋ēkēä has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 15°C (59°F). Tḩaw̋f Ga̋wy Ni̋ēkēä receives an average of 126 cm/y (49 in/y) of precipitation, most of which comes in the form of rain during the spring. Tḩaw̋f Ga̋wy Ni̋ēkēä covers an area of nearly 107 km2 (42 mi2), and an average elevation of 3090 m (10137 ft) above sea level.

Overview

Tḩaw̋f Ga̋wy Ni̋ēkēä was founded durring the late 11th century, by Grivguis Sru Dho. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Grivguis Sru Dho.

Tḩaw̋f Ga̋wy Ni̋ēkēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Tḩaw̋f Ga̋wy Ni̋ēkēä is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Tḩaw̋f Ga̋wy Ni̋ēkēä is buildings have been located at convienant points along the rivers Tḩaw̋f Ga̋wy Ni̋ēkēä was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Tḩaw̋f Ga̋wy Ni̋ēkēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Tḩaw̋f Ga̋wy Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Tḩaw̋f Ga̋wy Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tḩaw̋f Ga̋wy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tḩaw̋f Ga̋wy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tḩaw̋f Ga̋wy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tḩaw̋f Ga̋wy Ni̋ēkēä's parks.

Tḩaw̋f Ga̋wy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tḩaw̋f Ga̋wy Ni̋ēkēä.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tḩaw̋f Ga̋wy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Tḩaw̋f Ga̋wy Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Tḩaw̋f Ga̋wy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tḩaw̋f Ga̋wy Ni̋ēkēä's grid is powered by an arcane means.

Tḩaw̋f Ga̋wy Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tḩaw̋f Ga̋wy Ni̋ēkēä's natural decorations nor waterways.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tḩaw̋f Ga̋wy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tḩaw̋f Ga̋wy Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

=In Tḩaw̋f Ga̋wy Ni̋ēkēä when drawing, it's impossible to draw an imperfect circle.

The Herd Animal, Scythe Horn near Tḩaw̋f Ga̋wy Ni̋ēkēä are known to be a mutant strain of the creature.

Tḩaw̋f Ga̋wy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Enchantment energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 49
  • Farmers: 77
  • Farm Laborer: 169
  • Hunters: 90
  • Milk Maids: 67
  • Ranchers: 32
  • Ranch Hands: 69
  • Shepherds: 62
    • Farmland: 102890 m2
    • Cattle and Similar Creatures: 6367
    • Poultry: 76404
    • Swine: 5093
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2546

Craftsmen

  • Arms and Toolmakers: 53
  • Blacksmiths: 56
  • Bookbinders: 33
  • Buckle-makers: 34
  • Cabinetmakers: 55
  • Candlemakers: 72
  • Carpenters: 80
  • Clothmakers: 68
  • Coach and Harness Makers: 27
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 56
  • Farrier: 175
  • Furriers: 16
  • Glassworkers: 94
  • Gunsmiths: 57
  • Harness-Makers: 23
  • Hatters: 50
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 63
  • Locksmiths: 26
  • Matchstick makers: 40
  • Musical Instrument Makers: 38
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 38
  • Plasterers: 34
  • Pursemakers: 46
  • Roofers: 26
  • Ropemakers: 26
  • Rugmakers: 24
  • Saddlers: 45
  • Scabbardmakers: 57
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 99
  • Tailors: 124
  • Tanners: 32
  • Upholsterers: 36
  • Watchmakers: 35
  • Weavers: 82
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 33
  • Booksellers: 41
  • Butchers: 57
  • Chandlers: 62
  • Chicken Butchers: 71
  • Entrepreneurs: 26
  • Fine Clothiers: 68
  • Fishmongers: 67
  • Florists: 15
  • Potion Sellers: 46
  • Resellers: 101
  • Spice Merchants: 34
  • Wine-sellers: 49
  • Wheelwright: 39
  • Woodsellers: 24

Service workers

  • Bakers: 106
  • Barbers: 113
  • Coachmen: 37
  • Cooks: 94
  • Doctors: 55
  • Gamekeepers: 36
  • Grooms: 22
  • Hairdressers: 101
  • Healers: 69
  • Housekeepers: 70
  • Housemaids: 141
  • House Stewards: 74
  • Inns: 24
  • Laundry maids: 46
  • Maidservants: 84
  • Nursery Maids: 47
  • Pastrycooks: 94
  • Restaurateur: 115
  • Tavern Keepers: 121

Specialized Laborer

  • Ashworkers: 34
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 55
  • In-Town Couriers: 56
  • Long Haul Couriers: 57
  • Dockyard Workers: 51
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 69
  • Millers: 57
  • Miners: 59
  • Oilmen and Polishers: 39
  • Postmen: 56
  • Pure Finder: 33
  • Skinners: 67
  • Sugar Refiners: 14
  • Tosher: 36
  • Warehousemen: 90
  • Watercarriers: 57
  • Watermen, Bargemen, etc.: 72

Skilled Laborers

  • Accountants: 33
  • Alchemist: 39
  • Clerk: 48
  • Dentists: 24
  • Educators: 80
  • Engineers: 36
  • Gardeners: 26
  • Mages: 18
  • Plumbers: 26
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 19
  • Wizards: 10

Civil Servants

  • Adventurers: 24
  • Bankers: 34
  • Civil Clerks: 60
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 57
  • Fixers: 30
  • Kami Clerk: 51
  • Landlords: 51
  • Lawyers: 32
  • Legend Keepers: 44
  • Militia Officers: 318
  • Monks, Monastic: 70
  • Monks, Civic: 77
  • Historian, Oral: 59
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 65
  • Priests: 87
  • Rangers: 34
  • Rat Catchers: 40
  • Scholars: 42
  • Spiritualist: 43
  • Slayers: 14
  • Storytellers: 83
  • Military Officers: 94

Cottage Industries

  • Brewers: 77
  • Comfort Services: 90
  • Enchanters: 28
  • Herbalists: 28
  • Jaminators: 90
  • Needleworkers: 87
  • Potters: 43
  • Preserve Makers: 74
  • Quilters: 37
  • Seamsters: 134
  • Spinners: 70
  • Tinker: 27
  • Weaver: 62

Artists

  • Actors: 27
  • Architects: 9
  • Bards: 39
  • Costumers: 15
  • Dancers: 31
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 24
  • Musicians: 82
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 90
  • Writers: 79

Produce Industries

  • Butter Churners: 90
  • Canners: 65
  • Cheesmakers: 82
  • Ice Merchants: 11
  • Millers: 48
  • Picklers: 41
  • Smokers: 33
  • Stockmakers: 28
  • Tobacconists: 38
  • Tallowmakers: 60

9668 of Tḩaw̋f Ga̋wy Ni̋ēkēä's population work within a Foundational Occupation.

14527 of Tḩaw̋f Ga̋wy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1273 (5%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Tḩaw̋f Ga̋wy Ni̋ēkēä since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Tḩaw̋f Ga̋wy Ni̋ēkēä is accessed from a nearby river via an intricate series of locks.

POI

History

The the an astrolabe of Enchantment, an an astrolabe imbued with great amounts of Enchantment energies was created near Tḩaw̋f Ga̋wy Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History